3 Comments

This newsletter offers insightful analysis into the competitive dynamics between Meta and Apple in the headset market, Disney's strategic move into gaming, and the promising potential of AR/VR technologies in sports. It sheds light on opportunities for content creation, partnerships, and immersive experiences within these sectors. Moreover, it underscores the significant impact of community training programs on promoting physical activity and well-being. Overall, I've gained valuable insights into these evolving industries and the opportunities they present.

Expand full comment

In the dynamic world of sports, AR and VR technologies are revolutionizing the fan experience. BigTech giants and traditional media companies alike are harnessing these immersive tools to enhance sports viewing, engage fans, and optimize athlete performance. Whether it’s AR overlays during games, VR-enhanced documentaries, or wearable fitness tech, these advancements enhance engagement and redefine the sports landscape.

Expand full comment

The article offers a thorough analysis of the changing tech landscape, with special attention to the rivalry between Apple and Meta Platforms (formerly Facebook) in the field of augmented and virtual reality (AR/VR) headsets and Disney's calculated entry into the gaming industry through its investment in EPIC Games. It does a good job of highlighting the strategic and competitive factors at work, such as Mark Zuckerberg's comparison of Apple's Vision Pro and Meta's Quest 3 headset, and the importance of Disney's investment in EPIC Games.

The article, however, benefit from more seamless transitions between its various sections because it feels a little sudden to go from talking about tech sector competitiveness to the potential applications of AR and VR in sports. Furthermore, even as research into AR/VR applications in sports

Expand full comment